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Version: 1.3.1
Date: 30. 10. 2026
  Fixes:
    - Restored the Rheinsberg reactor's working overlay and light.
    - Restored two module slots on the Smoker and DNA Splicer.
    - Restored productivity eligibility for the eight intended intermediate recipes, including compatibility with unrestricted Yuoki productivity.
    - Restored the 50 MW generator's 100-degree mechanical-force minimum and the 70 MW turbine's 500-degree steam minimum without changing their fluid filters.
    - Fixed Fatmice overhaul recipe availability in new and existing saves, including later setting changes. Existing machine recipes and contents are preserved.
    - Added a new migration for both historical shaft recipe naming schemes, preserving selected recipe quality and item counts even when the old migration already ran. Previously erased and saved selections cannot be recovered.
  Notes:
    - Before changing the Factories Overhaul setting to a mode with fewer slots, remove installed modules from C1, Y2 and P3 factories. Factorio deletes modules in removed slots during loading, before migrations can recover them. The setting tooltip now includes this warning.
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Version: 1.3.0
Date: 8. 10. 2026
  Compatibility:
    - Preserve hidden connection arrows and fluid icons on transmission shafts using Factorio 2.1 per-connection settings.
    - Port startup to Factorio 2.1, requiring Yuoki 1.3.0.
    - Update assembler pictures, module inventories, fuel and recipe categories, and factory crafting categories.
    - Preserve 1000-degree steam support for the existing Rheinsberg and turbine recipes.
    - Migrate the 50 MW generator and 70 MW turbine animations to the Factorio 2.1 picture format.
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Version: 1.2.9
Date: 9. 11. 2025
  Space Age:
    - Peter T.'s Transport V-Tubes (green) is now locked behind Valcanus to craft
    - Peter T.'s Transport V-Tubes (green) recipes updated to require Tungsten Plate as well as Foundry for crafting
  Updates:
    - Setting for Special Sheet Metal added to change recipe requirements, this is from jatmn's Fixes mod.
  Fixes:
    - Fixed Vacumatic Transport Tubes (orange) to work in 2.0. Yes I know they look odd, need someone to cleanup the sprite for me... please... 
    - Fixed Peter T.'s Transport V-Tubes (green) to work in 2.0
    - Fixed Peters V-Tube-Splitter recipe icon
  Changes:
    - Some legacy code cleanup...
    - Vacumatic Transport Tubes (orange) - Tube (belt), underground and splitter recipes all changed considerably to be accessible early game as intended.
    - Vacumatic Transport Tubes (orange) changes speed from 22.5 -> 20 items a second
    - Peter T.'s Transport V-Tubes (green) - Tube (belt), underground and splitter recipes adjusted to require orange tubes (belts) and ballanced a bit
    - Peter T.'s Transport V-Tubes (green) changed speed from 72 -> 75 items a second
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Version: 1.2.8
Date: 7. 11. 2025
  Space Age:
    - C1-Factory, Y2-Factory, P3-Factory - All support Quality modules now
  Changes:
    - Some legacy code cleanup...
    - Merged a bunch of legacy changelog information into main changelog and fixed formatting where possible
    - Rebuilt locale/en to be same format as Yuoki Industries mod for consistency
    - Reformat all code using Stylua, attempting to keep this format moving forward as the code is a heavy mix of styles over the years. This should have zero impact to the mod itself just my sanity working on it.
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Version: 1.2.7
Date: 30. 12. 2024
  Major Features:
    - Factorio Space Age compatibility - This is the first mod update that adds (minor) support for Space Age
  Fixes:
    - Fixed Factory machines next upgrade planner issues
    - Added C1 Factory as next upgrade for Assembling Machine 3
    - Fixed some more broken recipe names (yes, I know still more to go...)
  Updates:
    - Polish locals added (Thanks S3BA-pl)
    - Minor code cleanup
    - Added setting option for module slot count on Factory Machines. (From JATMN's Fixes Mod)
  Changes:
    - Factory machines now support all same recipes as Assembling Machine 3 (This supports Space Age)
    - Added Fluid input/outputs to C1 Factory
    - Factory machines HP increased to align with Assembling Machine progressions
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Version: 1.2.6
Date: 22. 12. 2024
  Fixes:
    - Hydra-Farm pipe input incorrectly set as output fixed
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Version: 1.2.5
Date: 29. 11. 2024
  Fixes:
    - Fixed module slots on Factories
    - Fixed a few recipe names and descriptions
  Updates:
    - Added setting to fatmice from JATMN's Fixes that makes fatmice have reusable filters inspired by K2 (Default is disabled)
  Changes:
    - Added module slots to Farms because it made no sense that they didnt have them before
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Version: 1.2.4
Date: 17. 11. 2024
  Updates:
    - zh-CN locale added (Thanks PlexPt)
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Version: 1.2.3
Date: 10. 11. 2024
  Updates:
    - This was migrated from Yuoki Industries - Engines (Addon) (Factorio 2.0)
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Version: 1.2.2
Date: 10. 11. 2024
  Updates:
    - Added migration support for saves running older versions.
    - Added conflit flag for running main version of Yuoki
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Version: 1.2.1
Date: 31. 10. 2024
  Updates:
    - Factorio 2.0
  Known Issues:
    - Transport belts (tubes) are disabled, the graphics need reworked/redone for 2.0 
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Version: 1.1.02
Date: 9. 5. 2022
  Features:
    - Added Gas-Fuel-Engine for Hydrogen & Petroleum
  Balancing:
    - Recipe-Chain for Hydrogen tweaked
    - Recipes for MF-Generation in Fluid-Engine changed
    - Overheater and Turbine different working recipes
    - Rheinsberg different working behavior to work with 70 MW Turbine  
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Version: 1.1.00
Date: 26. 11. 2020
  Major Features:
    - Factorio 1.1 compatibility
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Version: 1.0.45
Date: 07. 08. 2020
  Major Features:
    - Factorio 1.0 final version
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Version: 0.8.43
Date: 07. 08. 2020
  Major Features:
    - Release Candidate for Factorio 1.0.
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Version: 0.8.42
Date: 07. 08. 2020
  Fixes:
    - Fix changelog so it appears in game.
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Version: 0.8.41
Date: 06. 08. 2020
  Features:
    - Add YIE intermediate products to the vanilla list.
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Version: 0.8.40
Date: 02. 08. 2020
  Balancing:
    - Belt mining times reduced to match vanilla 
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Version: 0.8.39
Date: 13. 04. 2020
  Fixes:
    - pollution-fix provided by ChurchOrganist
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Version: 0.8.38
  Major Features:
    - compatible with factorio 0.18.3
  Fixes:
    - Small Electric Motor - Fluid output tiny change to avoid connecting problems
  Additions:
    - Added MF-Heater (generates MF from electricity ... MF can used as fluid-battery)
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Version: 0.8.37
  Major Feature:
    - compatible with factorio 0.18.0
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Version: 0.7.36
  Changes:
    - 70 MW Turbine feeded from Rheinsberg 
    - recipe to use petroleum-gas in fluid-fuel-engine 
    - recipe to use hydrotin-gas in fluid-fuel-engine 
  Features:
    - tested with factorio 0.17.79
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Version: 0.7.35
  Fixes:
    - fixed error-message with belts
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Version: 0.7.34
  Features:
    - tested with factorio 0.17.48
  Changes:
    - recipes for Rheinsberg changed
    - added new recipe for transforming 1000°C steam through turbine (need a little more balance)
    - most (sell)-trade recipes changed to get more value (other materials)
    - Fatmice-Cycle now useful again to remove a lot of pollution
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Version: 0.7.33
  Features:
    - tested with factorio 0.17.25
  Fixes:
    - fix the double-entry bug
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Version: 0.7.32
  Major Features:
    - first version for factorio 0.17.0
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Version: 0.6.31
Date: 25. 2. 2019
  Changes:
    - overheater produces YIE-Steam for turbine -> this steam can't be used in other turbines (reduces OP)
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Version: 0.4.20
Date: 16. 2. 2016
  Changes:
    - reseach-center back to 220 MW power consume
    - overheater power-consume increase to 28 MW
    - new icons to DNA's
    - a lot recipes give now trade-signs
    - iron-casing needs now H-metal instead of iron-plates
  Updates:
    - vacumatic-tubes in orange and green 0.5 and 1.5 belt-transportation-rate
    - sheet-metal
    - trade-node - easier laika-gate access
    - trade-import sealings/sheet-metal
    - Hydra-Farm (for fish breeding)
    - Smoker - smoke meat and fish
    - new product package - Can's
    - 3 fish-types
    - 8 types of final farm-products
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Version: 0.3.12
  Updates:
    - powerful e-motor
    - powerful MF-Waterpump
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Version: 0.3.11
  Updates:
    - new recipes for some things
    - empty canister can be smelt into iron-plates
    - 5 new export recipes (trade)
    - 1 new canister-types (dirty(c)-water)
    - Quantrinum-Reactor outputs changed (~ double MF-output)
    - some icons changed
    - additional plant, DNA
    - fixed all Fluid-Handles (wrong over a long time - sry discovered only now)
    - Sulfuric-Acid + Substration turns into MF (Washer)
    - support for green leafs
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Version: 0.3.10
  Updates:
    - more agriculture recipes (1 plant, 3 animals, 7 DNAs)
    - new entity DNA-Splicer
    - new entity Eci-Machinery
    - product package-system for trade (->0.1.11)
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Version: 0.1.8
Date: 9. 1. 2016
  Updates:
    - new recipes for some things
    - new factory to generate Blue-Unified-Science
    - new materials such as H-Metal, Blue-Unified-Science, Fuseing-Center-Core
    - Stirling generates now direct pressured MF without gearbox
    - overheater uses burner
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Version: 0.1.6
Date: 25. 8. 2015
  Updates:
    - recipe-reorganisation moves fluids and handling to main-mod liquids-tab
    - a new tab "agronomie" collects all farming and animal stuff
    - some minor tweaks
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Version: 0.1.5
Date: 8. 9. 2015
  Updates:
    - uses latest Fatmice MP-Code (can switched in control.lua)
    - still some WIP-Icons not for normal gameplays at the moment
    - fluids can transported with canister
    - you can now try play as Cowboy/Cowgirl (animal breed cycle)
    - slurry for better growing plants
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Version: 0.1.4
Date: 25. 7. 2015
  Updates:
    - works now better with factorio 0.12
    - experimental stuff included -> WIP-Icons not for normal gameplays at the moment
    - added new items for farming
    - WWER-210 (Rheinsberg) boiler added
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Version: 0.1.3
Date: 16. 7. 2015
  Updates:
    - new graphics for some icons
    - internal gearbox (fluid)-storeage changed
    - 1 gearbox bump 100 Pressure/Torque (ingame temperature) so you need to combine for maximal power-output (max is 500 T)
    - every gearbox has a friction-loss with lubricant-oil it's lower compare to water-cooling
    - you can build a cycle but friction-loss makes this idea useless, but you can after a generator bump Pressure/Torque again.
    - works with factorio 0.12